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MC-261038

ClientboundGameEventPacket START_RAINING and STOP_RAINING are swapped

When Mojang Mappings are applied, ClientboundGameEventPacket.START_RAINING actually stops the raining when sent and ClientboundGameEventPacket.STOP_RAINING starts raining, so both are basically swapped.

Comments 4

Can confirm, but this is just a problem with the mappings and does not incur any gameplay impact. Therefore, it's considered to not be a valid bug.

Good to know, but where can I report this kind of mapping problem so that it gets fixed and is not flagged as invalid?

Also, can still confirm in 1.20.2-pre2.

Feedback site is best bet, unfortunately issues found with code are only valid if it has gameplay impact. As long as the game acts fine, it's not considered a valid bug.

⚠️ Please do not add Affected Versions to resolved reports.

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Einfxch_Finn

(Unassigned)

Unconfirmed

(Unassigned)

1.19.4

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