Steps to reproduce:
1) Go into spectator mode at the world border and go into survival mode after going as far as possible out
2) Compare this damage taken inside blocks, outside the border
Expected:
The suffocation and outside_border damage stack
Observed:
You only take the suffocation damage
Linked issues
relates to 1
Comments 5
If you set the world border damage to a very large number, you can avoid this larger damage by suffocating since it takes less damage
Can confirm in 24w04a. Relates to MC-102158.
Here are some clearer steps to reproduce:
Give the player regeneration for ease:
/effect give @p minecraft:regeneration infinite 255 true
Build a 3x3x3 structure of blocks to suffocate player ~30 or more blocks out from '0 0 0' (Generally just enough to do lots of damage to the player)
Use spectator to enter the center of that cube
Set the world border to 1, and raise it's damage
/worldborder set 1
/worldborder damage amount 19
Enter survival mode
→ player suffocates slowlyBreak the block the player is suffocating in
→ Player instantly dies
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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I don't think any kinds of constant damage can "stack". It's not really clear what behavior you expect vs observe here