Are the tickets for moss carpets and mangrove logs using cutout rendering private? If not, they should be marked as related to this.
The bug
Glass blocks do not use mipmapping, but glass panes do, resulting in them looking different from each other at sharp angles of incidence.
How to reproduce
create a long strip of glass blocks
Create a long strip of glass panes
Look at them from one of the far edges
Expected results
As they get farther away from the player, the glass faces would look much the same.
Actual results
Glass blocks do not use mipmapping, so they remain largely transparent at large distance, whereas glass panes do use mipmapping resulting in them fading to a solid color at the same distance.
Linked issues
discovered while testing
is duplicated by
relates to
Attachments
Comments


No that's intentional. Glass, redstone wire, chains and tripwire intentionally have mipmapping disabled because otherwise they melt into nothing. So the bug is that glass panes incorrectly do have mipmapping.
Unless Mojang adds anisotropic filtering these blocks cannot have mipmapping.
[media]Now what is an issue is basically every other cutout block has mips disabled for no reason and mojang isn't keen on fixing it MC-195505 MC-277120 etc.
This also causes some rather distracting patterns in areas with a lot of glass:
[media]