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MC-264150

Blocks that use cutout rendering handle translucent pixels differently

Discovered while testing MC-120173.

The bug

Blocks which use "cut-out" rendering will render a transparent texture differently depending on whether the block uses mipmapping or not.

How to reproduce

A resource pack is attached to this ticket that replaces the blockstates files for glass blocks and glass panes with those of tinted glass, a translucent block.

  1. Download and apply the attached resource pack

  2. Place a minecraft:glass

  3. Place a minecraft:glass_pane

  4. Observe

Expected results

Both blocks would appear identical.

Actual results

One appears entirely opaque and the other largely transparent.

Linked issues

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muzikbike

(Unassigned)

Confirmed

Platform

Low

Rendering

1.20.1, 1.21.5

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