There is a small bug in `GLX._initGlfw`, the GLFW error callback contains the following code:
```Java
(code, pointer) -> list.add(String.format(Locale.ROOT, "GLFW error during init: [0x%X]%s", code, pointer))
```
when it should be
```Java
(code, pointer) -> list.add(String.format(Locale.ROOT, "GLFW error during init: [0x%X]%s", code, MemoryUtil.memUTF8Safe(pointer)))
```
or similar.
Does this have any effect on gameplay?