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MC-264854

Gamerule SendCommandFeedback being set to false doesn't work on "random" command output

Setting the gamerule SendCommandFeedback disables all command feedback, but doesn't currently work on the random command, as it will still say "<USER> rolled <VALUE> (between <MIN> and <MAX>)"

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As per the changelog, the purpose of /random roll is to broadcast a random number in chat to all players. As such, the resulting message is not command feedback, but rather a chat message similar to the output of /say or /tellraw.

By contrast, /random value gives command feedback when used, and from my testing it obeys the sendCommandFeedback gamerule correctly.

Duplicate of MC-264575. I said the same thing there a while ago.

Annabelle Parker

(Unassigned)

Unconfirmed

(Unassigned)

23w32a

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