Setting the gamerule SendCommandFeedback disables all command feedback, but doesn't currently work on the random command, as it will still say "<USER> rolled <VALUE> (between <MIN> and <MAX>)"
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Duplicate of MC-264575. I said the same thing there a while ago.
As per the changelog, the purpose of
/random roll
is to broadcast a random number in chat to all players. As such, the resulting message is not command feedback, but rather a chat message similar to the output of/say
or/tellraw
.By contrast,
/random value
gives command feedback when used, and from my testing it obeys thesendCommandFeedback
gamerule correctly.