When an entity starts tracking for a player, any item that entity is using have broken animation on player's client until next item use.
Steps to reproduce:
Have Player-1 and Player-2 at the same server, same world.
Player 1 starts using item.
Player-2 (re-)enters Player-1's tracking distance (either by walking or teleporting).
βPlayer-2 does not see Player-1's hand item animations.
Affected items include: Bow, Shield, Trident, Spyglass, Brush.
Thank you for your report!
We're actually already tracking this issue in MC-238293, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote or any additional information to the main ticket it would be appreciated.
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