Summary:
If the generic movement speed is modified with the attribute command, it will reset to the default value again after rejoining the world.
Steps to recreate:
/data get entity @s Attributes[1] ( to see the current value )
/attribute @s minecraft:generic.movement_speed base set 2 ( Set it to 2 )
leave and rejoin the world
Now the Player has the default value again. (can be checkt with the first command again)
Only happens to the movement speed attribute.
Expected result:
The player should keep the set movement speed after rejoining.
Thank you for your report!
We're actually already tracking this issue in MC-195830, so this ticket is being resolved and linked as a duplicate.
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