Hmm, I see. With a selector, like what the comment under the MC-172035 post said or in that way would be really nice. I didn't see it completely as a bug nor as a feature request ether, it can be worked around as I said but with flaws. this is why I posted it here. In the example with the endermann it looked more like a bug.
I can let my raycast shoot at the feet but that looks wired but the way I do it now, or increase the distance to still "see" the mob while ironically passing through its hitbox.
Maybe there is a possibility that this will get "fixed" or implemented in the future.
Hmm, I see.
With a selector, like what the comment under the MC-172035 post said or in that way would be really nice.
I didn't see it completely as a bug nor as a feature request ether, it can be worked around as I said but with flaws.
this is why I posted it here. In the example with the endermann it looked more like a bug.
I can let my raycast shoot at the feet but that looks wired but the way I do it now, or increase the distance to still "see" the mob while ironically passing through its hitbox.
Maybe there is a possibility that this will get "fixed" or implemented in the future.