mojira.dev
MC-266097

Moving blocks in /tick freeze are inconsistent on servers

The bug

When using `/tick step 1`, moving blocks have a random chance of being 1 tick behind depending on your connection. To reproduce:

  1. Run `/tick freeze`

  2. Power a piston

  3. Run `/tick step 1`

  4. At this point, the piston head could either move forward half a block or stay in its initial position.

Serverside, the piston always moves forward half a block.

Case where it moves forward on the client:

[media]

Case where it does not move on the client:

[media]

Attachments

Comments 1

The first bug is caused by MC-266074, so I removed it from the description.

lntricate

(Unassigned)

Confirmed

Platform

Low

Commands, Networking

tick-command

23w43a

Retrieved