When a Trial Chamber generates in a Deep Ocean (or any ocean biomes I guess), some semi-solid blocks like slabs or trapdoors become waterlogged when they shouldn't.
When a Trial Chamber generates in a Deep Ocean (or any ocean biomes I guess), some semi-solid blocks like slabs or trapdoors become waterlogged when they shouldn't.
Dragon_Slayer02
(Unassigned)
Unconfirmed
(Unassigned)
23w45a
Retrieved
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We're tracking this issue in MC-266471, so this ticket is being resolved and linked as a duplicate.
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