The models of upside-down mobs (Dinnerbone/Grumm) go upwards for each bigger generic.scale attribute value.
Pig 1: scale 3.0
Pig 2: scale 2.0
Blaze: scale 2.0 (smokes remain inside hitbox)
[media]
The models of upside-down mobs (Dinnerbone/Grumm) go upwards for each bigger generic.scale attribute value.
Pig 1: scale 3.0
Pig 2: scale 2.0
Blaze: scale 2.0 (smokes remain inside hitbox)
I can confirm