The models of upside-down mobs (Dinnerbone/Grumm) go upwards for each bigger generic.scale attribute value.
Pig 1: scale 3.0
Pig 2: scale 2.0
Blaze: scale 2.0 (smokes remain inside hitbox)
[media]The models of upside-down mobs (Dinnerbone/Grumm) go upwards for each bigger generic.scale attribute value.
Pig 1: scale 3.0
Pig 2: scale 2.0
Blaze: scale 2.0 (smokes remain inside hitbox)
[media]
AetherSword
gegy
Confirmed
Platform
Low
Commands, Rendering
23w51b
24w03a
Retrieved
I can confirm