The new "/tick rate" command is incredibly confusing.
Why does the "/tick rate" command slows down the player movement when the "/tick rate" is below 20, but doesn't speed up the player movement when it is above 20?
It is inconsistent and doesn't make sense. Why not add a separate command for player tick rate by adding a "/tick player" command so the "/tick rate" command only affects non-player mobs? It would make more sense and not make the "/tick rate" command inconsistent & confusing.
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I KNOW... I read the changelog and it is still dumb and confusing. Mojang is just refusing feedback at this point.
I NEED to know WHY this is the case, not be told that this is the case, because yeah, obviously.
Why isn't the player movement completely separate from the tick but SOMEHOW arbitrarily separate when the tick is higher than 20? This literally breaks any sort of consistency between the player and the actual tick rate, either REMOVE the player movement from the "/tick rate" command completely or make it also speed the player up for consistency.
Look, someone needs to say it: Mojang needs to actually listen to feedback. I'm tired of Mojang literally not doing so and so is literally every other redstoner when Mojang made Copper Bulbs "mOrE cOnsIstEnt".
If Mojang is willing to destroy a good redstone component for "cOnsIstEncY", then I expect Mojang to take actual consistency very seriously.
WAI per changelog: https://www.minecraft.net/nl-nl/article/minecraft-java-edition-1-20-3