mojira.dev
MC-270948

Moving at low tick rates is slow, yet moving at high tick rates isn't fast

When moving at a very low tick rate (e.g. 1), the player also moves very, very slow. However, when moving at a very high tick rate (e.g. 5000), the player moves at normal speed.

How to reproduce:
Set tick rate to 1 and try moving. Then set tick rate to 5000 and try moving.

Expected and Observed results:
On the first attempt, the player moves extremely slow. On the second, the player moves at normal speed, despite high tick rates.

Linked issues

Comments 4

Hi Paxagon!

This seems to be an intentional feature, to stop the player from having an overly negative experience (it's hard to play at 2500% speed!) However, if you wish to play this way, try setting your speed potion effect to a high amount, so it can match your tick rate. If you wish to suggest the player speeding up to Mojang, go to feedback.minecraft.net/hc/en-us.

Have a good day!

Can confirm in 1.20.5 release candidate 2.

Thank you for your report!
We're tracking this issue in MC-267511, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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Paxagon

(Unassigned)

Confirmed

(Unassigned)

movement, tick

1.20.4

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