mojira.dev
MC-269124

Blur shader still runs in menus when using Programmer Art/High Contrast resource packs

The bug

The blur shader is still used in Programmer Art and High Contrast, as well as other resource packs using opaque UI backgrounds. We can tell this is the case due to MC-268902.

How to reproduce

  1. Open the debug menu with performance graphs via F3+2

  2. Enable the Programmer Art resource pack

  3. Observe how the graph at the left looks after unpausing the game

Expected results

The reported frames per second would not be lower when the game is paused.

Actual results

They are, implying the blur shader is being used even though it isn't visible.

How to fix

If the menu background nor the menu list background are found to have an alpha channel, it might be advisable to cancel use of the blur shader in a menu context entirely.

Alternatively, include a shader in Programmer Art that does nothing, and have it replace the blur shader.

Linked issues

Attachments

Comments 1

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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muzikbike

(Unassigned)

Plausible

Performance, Resource Packs

24w09a

Retrieved