mojira.dev
MC-268902

Low FPS when blurred menu background is visible

UI lags

Linked issues

Attachments

Comments 9

violine1101

We do not have enough information to find the cause of this issue.

Please tell us what your system details are: i.e. graphics card, CPU, etc.

You can give us all the relevant information by forcing a crash by pressing F3 + C for 10 seconds while in-game and attaching the crash report ([minecraft/crash-reports/crash-<DATE>-client.txt|https://minecrafthopper.net/help/finding-minecraft-data-folder/]) here.

If this issue not only happens in the main menu but also when in the blurred menu ingame, please do the following:

While the lag occurs, please press F3 + L once, then go into some menu with a blurred background, and wait a short moment until profiling has finished.
Afterwards, please attach the generated .zip file containing the profiling results here. The file path is shown in chat; the file can be found in [minecraft/debug/profiling/<DATE>.zip|https://minecrafthopper.net/help/finding-minecraft-data-folder/].

This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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BUGAMING123

One more thing it lags with programmer art also were it should not lag.

syarumi

Probably caused by a shader present when these screens are displayed, setting the blur to 0 won't make any difference. Not sure if they're willing to do something about it since it seems to only be noticeable on low end machines, but it sure is a regression from previous versions.

Invisible826

By entering the new blurred menu, my GPU's 3D usage increased by around 6%. I have an AMD RX 7600.

muzikbike

Definitely also appears to be happening on my end.

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Tis_awesomeness

On an integrated AMD Renoir on Ubuntu 20.04 with 1920x1080 resolution, there is no noticeable lag. Enabling 150% fractional scaling (tells the application to render at 3x resolution, then downscales by 2x) creates excessive lag. Reducing the size of the game window helps.

Tis_awesomeness

I have uploaded a resource pack that replaces the blur shader with a no-op as a temporary fix. Note that the shader still runs even when blur is set to 0%, so some users may still experience a little lag.

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BUGAMING123

Tis_awesomeness Thanks man that helps.

Tis_awesomeness

The previous NoBlur resource pack caused other shader effects that use blur (such as the glowing effect) to not work. This updated version only disables the post-processing blur.

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BUGAMING123

eowyn36

Community Consensus

Platform

Important

Performance, UI

24w09a, 24w10a

24w11a

Retrieved