UI lags
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is duplicated by 3
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Probably caused by a shader present when these screens are displayed, setting the blur to 0 won't make any difference. Not sure if they're willing to do something about it since it seems to only be noticeable on low end machines, but it sure is a regression from previous versions.
On an integrated AMD Renoir on Ubuntu 20.04 with 1920x1080 resolution, there is no noticeable lag. Enabling 150% fractional scaling (tells the application to render at 3x resolution, then downscales by 2x) creates excessive lag. Reducing the size of the game window helps.
I have uploaded a resource pack that replaces the blur shader with a no-op as a temporary fix. Note that the shader still runs even when blur is set to 0%, so some users may still experience a little lag.
[media]
We do not have enough information to find the cause of this issue.
Please tell us what your system details are: i.e. graphics card, CPU, etc.
You can give us all the relevant information by forcing a crash by pressing F3 + C for 10 seconds while in-game and attaching the crash report (
[minecraft/crash-reports/crash-<DATE>-client.txt|https://minecrafthopper.net/help/finding-minecraft-data-folder/]
) here.If this issue not only happens in the main menu but also when in the blurred menu ingame, please do the following:
While the lag occurs, please press
F3
+L
once, then go into some menu with a blurred background, and wait a short moment until profiling has finished.Afterwards, please attach the generated
.zip
file containing the profiling results here. The file path is shown in chat; the file can be found in[minecraft/debug/profiling/<DATE>.zip|https://minecrafthopper.net/help/finding-minecraft-data-folder/]
.This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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