mojira.dev

Invisible826

Assigned

No issues.

Reported

MCPE-186352 Trial chambers generation is slightly different Community Consensus MCPE-182421 Z-fighting occurs on the top face of scaffolding Confirmed MCPE-182372 Slime block and honey block change shading when being quick moved Won't Fix MCPE-182370 Mangrove roots do not have a quick move animation Confirmed MCPE-182369 Heavy core does not have a quick move animation Fixed MCPE-182104 Smooth quartz slab is now using the texture of normal quartz slab Fixed MCPE-181888 Fence gate does not have a quick move animation Confirmed MCPE-181620 Z-fighting occurs when breaking vines Confirmed MCPE-181619 Z-fighting occurs when breaking rail Confirmed MCPE-181534 Ominous vault created by Ctrl + pick block appears as a normal vault, but acts like an ominous vault Confirmed MC-271486 The tree in the "entrance_1" room of trial chambers is not removed Fixed MC-271482 "display_1" entrance vegetation of trial chambers is cut off Confirmed MCPE-181247 "display_1" entrance vegetation of trial chambers is cut off Confirmed MCPE-181032 The tree in the "entrance_1" room of trial chambers no longer represents a naturally grown oak tree Works As Intended MCPE-180975 Z-fighting between item frame and the block behind it when at a far distance Confirmed MCPE-180973 Z-fighting between item frame and the map inside it when at a far distance Confirmed MCPE-180913 Torch moves in slot when being quick moved Fixed MCPE-180912 "wall_dispenser" dispenser traps can generate behind walls in trial chambers Confirmed MCPE-180712 Item renders in front of stack size number when being quick moved Fixed MC-270825 Certain simulation distance values cannot be saved visually Fixed

Comments

This is still an issue in 1.21.6. My GPU is RX 7600 (non-XT), driver version 25.6.1.

I’m unable to reproduce this. You might want to disable your resource pack.

This is a new screenshot with the structure block’s bounding box enabled in 25w17a.

[media]

Hi, I believe this is not the same issue as MC-271486. This report is about the display_1 structure itself being cut off, while MC-271486 is about the unremoved tree being partially overwritten by display_3. Moreover, MC-271486 has already been fixed in 24w33a, but this issue still persists in 1.21.5 and 25w17a.

This seems to be fixed in 1.21.90.20.

@unknown, the leaf litter is obtained by smelting leaves, as written in the 1.20.70.20 changelog:

  • Leaf Litter can be created by smelting any type of Leaves block

I don't believe being able to grow a dead plant makes sense.

Hi, I'm sorry for the (a bit) late response.

  1. Yes.

  2. Unfortunately, I'm unable to provide a video as it would require downgrading to 1.21.31 (the last unaffected release version) for a comparison. I don't believe a video is needed though, as I've previously attached screenshots showcasing the same coordinates in 2 different versions (1.21.23 and 1.21.40.20).

I think this was fixed in 1.21.50.29.

Grindstone breaking with its support block is actually considered a bug (MCPE-164666). This might also be related to MC-149524, but I'm not very sure.

I believe this might be the same issue as MC-8187. This was also previously reported as MCPE-34357, but that report was resolved as CR.

Does reposition the dispenser help?

This actually affects most (if not all) particles.

A hydrated farmland is not required for crops to grow, but they grow faster on it compared to a dry farmland.