Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MCPE-186352 |
Trial chambers generation is slightly different
|
Community Consensus
|
|
||
| MCPE-182421 |
Z-fighting occurs on the top face of scaffolding
|
Confirmed
|
|
||
| MCPE-182372 |
Slime block and honey block change shading when being quick moved
|
Won't Fix
|
|
||
| MCPE-182370 |
Mangrove roots do not have a quick move animation
|
Confirmed
|
|
||
| MCPE-182369 |
Heavy core does not have a quick move animation
|
Fixed
|
|
||
| MCPE-182104 |
Smooth quartz slab is now using the texture of normal quartz slab
|
Fixed
|
|
||
| MCPE-181888 |
Fence gate does not have a quick move animation
|
Confirmed
|
|
||
| MCPE-181620 |
Z-fighting occurs when breaking vines
|
Confirmed
|
|
||
| MCPE-181619 |
Z-fighting occurs when breaking rail
|
Confirmed
|
|
||
| MCPE-181534 |
Ominous vault created by Ctrl + pick block appears as a normal vault, but acts like an ominous vault
|
Confirmed
|
|
||
| MC-271486 |
The tree in the "entrance_1" room of trial chambers is not removed
|
Fixed
|
|
||
| MC-271482 |
"display_1" entrance vegetation of trial chambers is cut off
|
Confirmed
|
|
||
| MCPE-181247 |
"display_1" entrance vegetation of trial chambers is cut off
|
Confirmed
|
|
||
| MCPE-181032 |
The tree in the "entrance_1" room of trial chambers no longer represents a naturally grown oak tree
|
Works As Intended
|
|
||
| MCPE-180975 |
Z-fighting between item frame and the block behind it when at a far distance
|
Confirmed
|
|
||
| MCPE-180973 |
Z-fighting between item frame and the map inside it when at a far distance
|
Confirmed
|
|
||
| MCPE-180913 |
Torch moves in slot when being quick moved
|
Fixed
|
|
||
| MCPE-180912 |
"wall_dispenser" dispenser traps can generate behind walls in trial chambers
|
Confirmed
|
|
||
| MCPE-180712 |
Item renders in front of stack size number when being quick moved
|
Fixed
|
|
||
| MC-270825 |
Certain simulation distance values cannot be saved visually
|
Fixed
|
|
|
|
| MCPE-180553 |
Extra air blocks in the "full_corner_column" structure of trial chambers causing missing blocks in the "chamber_2" room
|
Confirmed
|
|
||
| MCPE-180503 |
Flow and guster banner patterns do not render correctly after entered a world template created before 1.21.0
|
Fixed
|
|
||
| MCPE-180348 |
Z-fighting between some blocks and spawners/trial spawners
|
Confirmed
|
|
||
| MCPE-180346 |
Z-fighting between some blocks and the side of vaults when at a far distance
|
Confirmed
|
|
||
| MCPE-180275 |
Item moves slightly in slot after being quick moved to anvil
|
Fixed
|
|
||
| MCPE-179894 |
Skull charge, flow and guster banner patterns are not mirrored on the backside
|
Fixed
|
|
||
| MCPE-179887 |
Trial chambers can generate exposed to the air
|
Confirmed
|
|
||
| MCPE-179868 |
Mace can be enchanted with Mending and Curse of Vanishing
|
Works As Intended
|
|
||
| MCPE-179679 |
Mace cannot be enchanted with Unbreaking, Smite, Bane of Arthropods and Fire Aspect
|
Fixed
|
|
||
| MC-269384 |
The panorama sometimes spins quickly when entering or exiting a world
|
Fixed
|
|
|
|
| MCPE-179473 |
Ocean ruins generated on land will have a water source above the chest
|
Confirmed
|
|
||
| MCPE-179365 |
The new "You Died" screen isn't same as before
|
Fixed
|
|
||
| MCPE-179338 |
Players' view renders black when their heads are inside a block as a passenger
|
Duplicate
|
|
||
| MCPE-179234 |
Z-fighting when a chest lid intersects another chest under certain placement
|
Confirmed
|
|
||
| MCPE-179159 |
/locate command sometimes gives you false coordinates of trail ruins
|
Confirmed
|
|
||
| MCPE-179136 |
No smooth lighting on certain blocks
|
Duplicate
|
|
||
| MCPE-178976 |
Smooth lighting is not "smooth" on some blocks
|
Confirmed
|
|
||
| MCPE-178938 |
Players in Spectator mode get slowed down when flying downward in scaffolding
|
Confirmed
|
|
||
| MCPE-178298 |
If you press the button when the new "You Died" screen fades in/out, you will hear the sound but won't trigger the button
|
Fixed
|
|
||
| REALMS-11630 |
Boats, rafts and minecarts won't drop their item form when broken (not an problem, see comments)
|
Cannot Reproduce
|
|