Bedrock Edition repost of MC-266446 (resolved as Won't Fix).
Comment by slicedlime
Improved in 1.20.5-pre1. Remaining cases are from carvers (not noise caves), and are considered Won't fix status.
Trial chambers can generate exposed to the air, relates to MCPE-146753.
Seed: 3317253191420042803
Coordinates: -1084 -1 584Steps to Reproduce:
Create a new world using the given seed.
Teleport to the given coordinates.
Observed Results:
Trial chambers can generate exposed to the air.
Expected Results:
Trial chambers shouldn't generate exposed to the air.
Linked issues
Attachments
Comments 8
Also same affects with android.
I did confirm at same identical air exposure with a same seed.
(-6984109016527939300 9851 -13 -144)
Despite the following quote has been mentioned in the 1.21.0.21 changelog, this is still an issue in 1.21.0.21 (for carver caves I think).
Trial Chambers are now more consistently buried by terrain when found underground
Added another instance where a trial chambers intersected a canyon.
The blocks that the trial chambers cover themselves with should also generate additional blocks to try to blend with the caves to make the cave seem to 'end' and not just cut it off.Β
Hi) Is this still an issue in version 26.32 and later?
This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.
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