If the player breaks a block which is not within the 16x16 block resolution, or has slanted/shifted model-parts, the block break animation will not display properly. Often, the animation will be stretched, misaligned, or too large/small.
This issue is not MC-142156, though it is directly related. This issue specifically pertains to alignment, not visibility. This issue is also not MC-167836, as that issue includes full-cuboid blocks and applies across all blocks generally. It does go hand-in-hand with this issue though.
The core of this issue is that the breaking animation is always trying to center itself inside the 16x16 pixel space of a block, with a scale of 1. This works fine when blocks are within that space (like a full block, or a block which aligns on that grid), but when a block goes outside that alignment in any way, the issue arises.
Steps to Reproduce:
Place down any of the listed blocks in the table below
Mine the block and observe the block breaking animation
Affected Block | Part Affected | Conditions | Notes |
|---|---|---|---|
Banner | Entire Block | Block has a smaller resolution than 16x16 | |
Wall Banner | Entire Block | Block has a smaller resolution than 16x16 | |
Sign | Entire Block | Block has a smaller resolution than 16x16 | |
Wall Sign | Entire Block | Block has a smaller resolution than 16x16 | |
Hanging Sign [attached:true] | Entire Block | When rotation != 0, 4, 8, 12 | Block is rotated outside of cardinal directions |
Hanging Sign [attached:false] | Chains | Plane is positioned and rotated outside of 16x16 grid | |
Wall Hanging Sign | Chains | Plane is positioned and rotated outside of 16x16 grid | |
Ender Dragon Head | Entire Block | Block has a higher resolution than 16x16 | |
Lectern | Top-most Cube | Cube is rotated vertically outside of cardinal directions | |
Skull | Entire Block | When rotation != 0, 4, 8, 12 | Block is rotated outside of cardinal directions |
Dripstone | Entire Block | ||
Bamboo | Entire Block |
Expected & Observed Results:
❌ - All blocks listed above have incorrectly displayed block breaking animations on at least one cube of the block, or more.
✔ - The block break animation would properly scale, rotate, and move as appropriate for the block currently being broken. If the break animation is not intended to be dynamic, it would at least be properly aligned vertically and horizontally for each case.
Screenshots/Videos:
Affected blocks (as of now):
Notes:
Linked issues
is duplicated by 2
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