mojira.dev
MC-142156

Some blocks have their breaking animations displayed outside of their models

The Bug:

Some blocks have their breaking animations displayed outside of their models.

Here's a list of all affected blocks. Please note that this list may be incomplete.

  • Bamboo saplings

  • Activated conduits

  • Campfires and soul campfires

  • Heads and skulls

  • Amethyst crystals

  • Pointed dripstones

  • Calibrated sculk sensors

  • Sculk sensors

  • Sculk shriekers

  • Stonecutters

  • Banners

  • Brewing stands

  • Open shulker boxes

  • Ladders

  • Big dripleaves

  • Cobwebs

  • Hanging signs

  • Transparent pixels within doors

  • Transparent pixels within trapdoors

  • Transparent pixel within leaves

  • Transparent pixels within mangrove roots

Steps to Reproduce:

  1. Place down any of the affected blocks as listed above.

  2. Switch into survival mode, begin breaking them, and as you're doing this, look at their breaking animations closely.

  3. Take note as to whether or not some blocks have their breaking animations displayed outside of their models.

Observed Behavior:

Some blocks have their breaking animations displayed outside of their models.

Expected Behavior:

All blocks would have their breaking animations displayed within their models.

Linked issues

MC-143168 Campfire breaking MC-149963 Bamboo Sapling breaking animation is out of the hitbox MC-150358 Breaking animation on bamboo flows off the texture MC-166760 Bamboo's breaking bigger than the block itself MC-167130 Breaking animations of some items is showing incorectly. MC-177952 Stage 1 bamboo not showing correct breaking animation MC-190305 Bamboo shoot map MC-190802 Conduit's breaking texture is on the wrong part of the conduit. MC-196553 Breaking animation on bamboo saplings doesn't respect the base texture's transparency MC-203412 Bamboo texture bug MC-203579 Small, medium and large amethyst buds have weird breaking animation MC-203615 weird block break animation MC-203692 Wrong mining animation on Amethis Buds and Cluster MC-203916 The mining texture on amethyst buds and crystals do not line up with the block MC-204200 Small, Medium and large crystal buds and amethyst cluster breaking animation plays as if it was a full block MC-204596 the amethyst Breaking animation is broken MC-206573 Incorrect breaking animation for stalagmites and stalactites. MC-213485 Pointed Dripstone cracking MC-222718 Pointed dripstone breaking animation takes an entire block MC-223835 Dripstone breaking model doesn't match collision model MC-227689 Wired amethyst breaking animation MC-230839 Pointed Dripstone bug MC-240102 When minning dripstone the breaking animation is over the space of a whole block for the small ones. MC-261004 Amethyst Crystals Have weird block breaking Textures MC-262551 Breaking animation of bamboo shoot is too weird MC-264479 Pointed Dripstone Breaking Animation MC-266650 Breaking Block animation MC-295689 Bamboo first planted stage breaking texture is weird

Attachments

Comments

user-f2760

"Bamboo", the image shows a "Bamboo Sapling", not Bamboo

TheBoy358

Confirmed in 19w13b.

Martin Mejer

Confirmed in 1.14.3 pre-release 3.

Jack McKalling

Also happens on activated conduits underwater.

Jack McKalling

Does not happen with conduits underwater anymore in 19w41a. Although I'm having some issues in this snapshot with the breaking animation in general, maybe preventing proper testing of this.

Jack McKalling

Happens with conduits underwater again in 19w42a. Assuming the now fixed breaking animation issues were affecting that example.

muzikbike

Affects doors to an extent, when the cracks pass over the window section.

Jack McKalling

I do not believe that is part of this issue, as transparent parts of a texture are still part of the texture. The issue here, is about where the breaking animation falls outside of the plane where the texture is rendered.

MrRedeminator

Similarly, a block entity's breaking animation is off center

anthony cicinelli

Heads are also affected

anthony cicinelli

Only Zombie & Player heads are affected by this Creeper, Skeleton & Wither skulls aren't

Bug bug

Amethyst buds are also affected

Testing

Sorry, it doesn't matter to fix, however they don't fix the model, its still a 'cross-typed' blocks and other collision blocks that appears different destroy stages

bugsbugsbugs

Also affects the sculk sensor.

Johnibur

Added.

WoutZeester1

also happens on curved rails

 

Avoma

Video attached.

user-d1c12

Also affects hanging roots.

Avoma

Relates to MC-212784.

Avoma

Can confirm in 21w17a.

ampolive

Can confirm in 1.17.1 Release Candidate 1.

ampolive

Relates to MCPE-119901.

ampolive

Also affects big dripleaf (MC-219974).

Avoma

Can confirm in 21w41a. The expected behavior would be that the block cracks would only be displayed with the block's texture/model.

Avoma

I'd like to request ownership of this ticket since the reporter has been inactive for over a year. I'm willing to continue to provide all of the appropriate information and will keep this ticket updated.

Avoma

Can confirm in 1.18.

Avoma

Can confirm in 1.18.1.

Avoma

Can confirm in 1.18.2.

Avoma

Can confirm in 22w13a. This also affects mangrove roots, cobwebs and doors and trapdoors with transparent parts in them. I'm happy to take ownership of this ticket and update it accordingly since the reporter is no longer active.

[Mod]Les3awe

@@unknown, done.

Avoma

Awesome, thank you. I'll update the ticket shortly and accordingly to reflect the necessary information. 🙂

user-f2760

Currently the breaking animation is overlayed on top of the texture of the block with some transparency, this could be fixed by making the breaking animation's transparency value be the overlayed pixel's transparency along with the bit of reduction.
This would fix all but the activated conduit, which will then render nothing, unless the breaking animation gets applied onto the actual conduit, rather than the hitbox.

Irfon Hughes Calvin

This is still an issue for bamboo saplings. I have not noticed it anywhere else.

Newthe

Can confirm that bamboo saplings are out of hitbox as of 1.19.2

[Mod] Jingy

As of 1.20.1 this also affects calibrated sculk sensors, and all three states of hanging signs.

THEAMBOB

I was playing on singleplayer when I noticed this, good to know that it has been reported.

pulpetti

In 1.20.3

Oval

Avoma

(Unassigned)

Confirmed

Platform

Normal

Rendering

block, breaking-animation

Minecraft 19w02a, Minecraft 19w03a, Minecraft 19w03b, Minecraft 19w03c, Minecraft 19w04b, ..., 1.21, 1.21.3, 1.21.4, 25w08a, 1.21.5

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