I am not simply stating “my game is laggier”. I am reporting a state of the game which when it occurs, lagspikes(red lines all the way to the top of the screen in alt+F3 menu) start happening regularly in intervals of 10 ticks, REGARDLESS of render distance or any other performance or world setting. Changing your settings to the minimum does not fix this, which may imply that this is not intentional.
Both opposite tickets “work as intended”. I request the reopening of eiter one.
Can confirm
This behavior is consistent with villagers, illagers and all other humanoid mobs that don’t equip armor by themselves. WAI
Also affects the stonecutter crafting
Also affects grimstone bricks.
It should be a shovel instead as moss creates similar sounds to grass and dirt.
Again,
> A vibration is anything that causes physical motion
Actually, the changelog states:
> A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking.
I accidentaly caused this issue to open. Also, were you in singleplayer or multiplayer when this happened?
This happened to me many times, but on a third party server.
I think this works as intended because when you are in creative and you obtain a stack of unstackable items(ex. totems) and throw them on the ground, the same thing happens, this ticket is possibly a duplicate
Invalid, in survival the items just drop on the ground
Only works in biomes that have rain when under certain Y levels. Try it in ice spikes for example and it will work
The candle is waterloggable and no block in the history of waterlogging is able to be flushed away by water thus I think this works as intended
Works as intended because the lightning rod is very similar to the end rod and behaves almost identically in terms of placement
Can confirm
Amethyst buds are also affected
Can also affect structures such as village houses when at the edge of a chunk