mojira.dev

Bug bug

Assigned

No issues.

Reported

MC-245772 Outdated chests' loot tables get deleted when updating to 1.18.1 Fixed MC-243229 Game starts lagging after a certain ammount of time is spent in a world Invalid MC-234299 Barrier block texture doesn’t support opacity Cannot Reproduce MC-223170 Geodes can generate inside of each other Works As Intended MC-222541 Glow squids can spawn in any surface body of water if it’s covered by ice Duplicate MC-222533 When teleporting a large distance minecraft refuses to load chunks Duplicate MC-215849 Polished grimstone, grimstone bricks and grimstone tiles can’t be crafted using the stonecutter Duplicate MC-208595 When picked up with a bucket and placed back down, axolotls get their NBT data cleared Duplicate MC-207286 Changing a blockstate of a block is not considered a vibration Works As Intended MC-207276 Crops growing is not considered a vibration Invalid MC-207262 Drinking potions or milk doesn’t cause vibrations even though eating does Fixed MC-207261 Bell ringing event is not considered a vibration Fixed MC-206617 Pointed dripstone filling up a cauldron is not affected by the randomTickSpeed gamerule Duplicate MC-205391 Waxing cut copper doesn’t prevent it from oxidising Fixed MC-204658 Amethyst geodes can override bedrock blocks while generating Duplicate MC-203629 Using a water bucket on a lava filled cauldron or vice versa deletes the contains of the cauldron Works As Intended MC-203604 You can put up to 16 bundles in a bundle even though bundles are not stackable Duplicate MC-203591 Oxidation of the copper block and all its variants is unaffected by the randomTickSpeed gamerule Works As Intended MC-203579 Small, medium and large amethyst buds have weird breaking animation Duplicate MC-196581 End crystals can be moved by pistons Invalid

Comments

Can also affect structures such as village houses when at the edge of a chunk

I am not simply stating “my game is laggier”. I am reporting a state of the game which when it occurs, lagspikes(red lines all the way to the top of the screen in alt+F3 menu) start happening regularly in intervals of 10 ticks, REGARDLESS of render distance or any other performance or world setting. Changing your settings to the minimum does not fix this, which may imply that this is not intentional.

Both opposite tickets “work as intended”. I request the reopening of eiter one.

This behavior is consistent with villagers, illagers and all other humanoid mobs that don’t equip armor by themselves. WAI

Also affects the stonecutter crafting

Also affects grimstone bricks.

It should be a shovel instead as moss creates similar sounds to grass and dirt.

Again,
> A vibration is anything that causes physical motion

Actually, the changelog states:
> A vibration is anything that causes physical motion; if you are careful, there are some motions that are undetectable to sensors by sneaking.

I accidentaly caused this issue to open. Also, were you in singleplayer or multiplayer when this happened?

This happened to me many times, but on a third party server.

I think this works as intended because when you are in creative and you obtain a stack of unstackable items(ex. totems) and throw them on the ground, the same thing happens, this ticket is possibly a duplicate

Invalid, in survival the items just drop on the ground

Only works in biomes that have rain when under certain Y levels. Try it in ice spikes for example and it will work

The candle is waterloggable and no block in the history of waterlogging is able to be flushed away by water thus I think this works as intended

Works as intended because the lightning rod is very similar to the end rod and behaves almost identically in terms of placement

Amethyst buds are also affected