If the player is breaking a block that has an animated model, the block break animation will not display properly. Often, the animation will have an undesired motion, be misaligned, or too stretched or squashed.
The core of this issue is that the breaking animation is always trying to center itself over the 16x16 pixel space of a block, with a scale of 1. This works fine when blocks are within that space (like a full 16x16 pixel block, or a block which aligns on that grid), but when a block goes outside that alignment in any, the issue arises and the breaking animation becomes incorrect.
Steps to Reproduce:
Place down any of the listed blocks in the table below
Mine the block while meeting any of the conditions for the specified block
Affected Block | Part Affected | Notes / Conditions |
|---|---|---|
Enchanting Table | Book | Previously resolved as Won’t Fix in MC-212784 |
Bell Block | Golden Bell | When the bell is rung/powered |
Banner | Flag | Affects the 'wall' variant of banners too |
Ender Dragon Head | Lower Mouth | While the block is powered |
Piglin Head | Ears | While the block is powered |
Chest / Trapped Chest / Ender Chest | Lid | During the open/close animation |
Shulker Box | Top Half / Lid | During the open/close animation |
Conduit | Outer Shell | Must be activated |
Expected & Observed Results:
❌ - All blocks listed above have incorrectly displayed block breaking animations on at least one cube of the block, or more.
✔ - The block break animation would properly scale, rotate, and move as appropriate for the animated block currently being broken.
Screenshots/Videos:
Some of the affected blocks:
Notes:
Related to MC-183923 MC-212087 MC-142156 MC-167836 MC-269332
Linked issues
Attachments
Comments 4
Chest types and shulker boxes are affected. Decorated pots are instant-mine so the breaking animation cannot show (unless I am missing something). Will add the missing entries to the issue.
Are chests (incl. trapped, ender), shulker boxes, and wobbling decorated pots also affected?