mojira.dev
MC-269387

Mace sounds use the neutral sound category

The mace's sounds make the neutral (Friendly Creatures) sound category instead of the Players sound category. This is inconsistent with other weapons like the sword, which use the Player sound category for attacking sounds.

To reproduce

Change all sound categories except for Friendly Creatures and Master to 0%. Summon a pig and a bee. Smash each from a height of at least 1.5 blocks, and notice that the mace sounds appear.

Code analysis

In net\minecraft\world\item\MaceItem.java, in hurtEnemy, the sound events are called with the SoundSource.NEUTRAL sound category.

Attachments

Comments 2

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

Can you please attach a video of the issue?

This ticket will automatically reopen when you reply.

Quick Links:
📓 Bug Tracker Guidelines – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues) – 📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

NOoooo3333

v-hjonson+bugs

1206195

Confirmed

Expansion B

Important

Sound

mace

24w11a

24w13a

Retrieved