It is still in issue in the latest Preview
This was fixed in 24w21a
This is because the subtitle key for item.mace.smash_air is "subtitles:item.mace.smash_air" instead of "subtitles.item.mace.smash_air" (a period is a colon).
Sponge drying in Nether and donkeys/mules jumping was fixed in 24w09a
It calls the correct sound event, it's just that the sound event plays the wrong sounds. The file is sounds.json.
This affects 1.20.60.26
Coral blocks actually use "sounds": "stone". Since "sounds" is not a valid key in blocks.json, they default to using the "normal" sound type instead, which sounds very similar to stone.
This appears to affect 1.17.0.50 at earliest and still affects 1.20.60.26.
Relates to MCPE-176939
This bug was fixed in 23w44a.
Code analysis in net/minecraft/world/level/block/state/properties/BlockSetType.java:
public static final BlockSetType COPPER = BlockSetType.register(new BlockSetType("copper", true, false, PressurePlateSensitivity.EVERYTHING, SoundType.METAL, SoundEvents.COPPER_DOOR_CLOSE, SoundEvents.COPPER_DOOR_OPEN, SoundEvents.COPPER_TRAPDOOR_CLOSE, SoundEvents.COPPER_TRAPDOOR_OPEN, SoundEvents.METAL_PRESSURE_PLATE_CLICK_OFF, SoundEvents.METAL_PRESSURE_PLATE_CLICK_ON, SoundEvents.STONE_BUTTON_CLICK_OFF, SoundEvents.STONE_BUTTON_CLICK_ON));
This defines copper blocks to use SoundType.METAL, which is the wrong one.
This still affects 1.20.40.20. IN 1.20.40.20, when a player creates mud, it uses bottle.empty's sound, but not JE's entity.generic.splash sound. Additionally, dispensers still make the old random.splash sound.
Along with the fix made by Avoma, include:
public SoundSource getSoundSource() {
return SoundSource.PLAYERS;
}
This makes all other sounds, such as splashing and sliding down a honey block use the Players category.
I think that the resolution of this bug as a duplicate is an error. The moderator GoldenHelmet told me in the comments of MCPE-43402 to create this as a new bug report.
I can reproduce it in beta 1.20.20.22. Are you sure that when testing, you are pushing/pulling the horse, and not riding it?
Affects beta 1.20.20.20
This is fixed in beta 1.20.20.20
I don't hear anything in 1.20.20.20.
In 1.20.20.20, it only makes the sound when a mob is struck, but in Java Edition, it also makes the sound when a lightning rod is struck.
Cherry logs, nether logs, and blocks of bamboo were not fixed. These use separate sound types and do not use `use.wood` as their item.use.on sound.