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Summary:

Living variants of Coral use stone sounds, when coral sounds have already been implemented in the game and are used for honeycomb blocks. The only coral-related blocks that should be using stone sounds are the dead variants and Coral Blocks.

Cause:

Coral in question does not have the correct sounds assigned in blocks.json. Replacing the "sound" : "stone" lines with "sound" : "coral" for the appropriate blocks.

This does have a limitation: the dead variants of wall-hanging coral fans use the same ID as the regular variants, and are separated via data values, so they would need to be separated to fix this.

Linked issues

Comments 11

Can confirm, the sounds for me were unused.

Affects 1.16.100

Affects 1.16.200.56 Beta

Affects 1.17.0.52 Beta

Affects 1.17.40

1.18.0.22 beta

1 more comments

Affect in 1.20.30.20 Preview

Affects 1.20.60.24 preview. This issue will be easy to fix once coral block IDs are separated, but for now, dead and living coral blocks use the same blocks.json entry and thus cannot have separate sounds.

Coral blocks actually use "sounds": "stone". Since "sounds" is not a valid key in blocks.json, they default to using the "normal" sound type instead, which sounds very similar to stone.

If used Coral stone sound very implemented

Please fix from Coral sound

Bedrock

Java

Coral Block sound

Coral Block sound

Stone ⚠️

Stone ✔

Honeycomb ❌

Honeycomb ✔

Cause:

Fixed ✔ , Not Fixed ❌ , Incorrect ⚠️

Desko

(Unassigned)

357346

Confirmed

Multiple

vanilla-parity

1.19.30.22 Preview, 1.17.10, 1.17.0.50 Beta, 1.16.30.52 RTX Beta, 1.16.100.53 Beta, ..., 1.20.0.23 Preview, 1.19.81 Hotfix, 1.20.51 Hotfix, 1.21.31 Hotfix, 1.21.41 Hotfix

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