Per MC-97106 and MC-10929, this isn't. Protection is intended to protect against all forms of damage except hunger and void damage, and that includes potion/magic effects as well as, surprisingly, drowning and suffocation damage. I believe the latter two work on Bedrock since it's saved me on a few occasions, but I'll have to check again since I could be experiencing the mandela effect.
Affects 1.16.1 and 1.16.2-pre1.
Also, slight correction. It was release 1.3, not Beta 1.3.
An easy, albeit imperfect fix for this is hilariously simple: in skeleton.entity.json, move line 58 ("skeleton_attack" in animation controllers) up above line 55 ("bow_and_arrow"). This fixes the bow aiming animation to match strays' without breaking the melee attack animation.
If you OPENED the treasure chest and didn't get a popup for the achievement, check in the menus just to make sure. You won't get a popup unless you have the Xbox app installed, as far as I'm aware.
Duplicate of MCPE-52593
Hi, I'm the host of the server. I've attempted to find a solution to the issue, and as stated before I initially had a theory that the issue was caused by or related to MCPE-44815, but this doesn't seem to be the case. To bullet point the issues out:
Nobody else has had problems connecting to the server.
This seems to affect him no matter what device he tries to use, and only on this server.
I have tried restarting the server software, the entire server itself as well as unplugging the cable, restarting the router its connected to, among other methods, to no avail.
Strangely, the server seems to detect his connection and disconnects and logs both, while the broadcasted chat only announces his disconnection, leading to every attempt printing the message "wayyykewlkidjmk has left the game" to all connected players.
Because of this, I'm starting to think the issues have to do with the save itself, but that still makes the issue incredibly baffling. The server hasn't had any sort of crashes or errors since his last successful connection just before the issues started (and I know exactly when that happened as I was one of the players there at the time), so if the save is the cause, it'd have to have been caused by some sort of auto-save issue.
Voted for this. It doesn't affect my laptop's CPU as heavily but it's worth voting for nonetheless as it's clear that this is a huge issue for players with Intel
and ARM-based CPUs where it seems to be hitting the hardest.
Can you send a copy of the skin?
Due to another bug that's already been reported on the tracker, villagers can despawn when crossing chunk borders. The only way to prevent that is to block off any access to said borders, or they'll despawn.
In addition to being posted in the wrong project this is working as intended.
I don't know if they completely patched it, as duplication exploits are considered to be security issues and are required to be made private on the issue tracker, but all evidence points to it being completely patched. This seems to be due to under-the-hood reworking of piston mechanics to fix some of their more severe issues. It IS fixed, as the old behavior was the bug, and a severe one at that.
Can't reproduce on 1.16.0.
Affects 1.16.0.
The issue here doesn't seem to be that the layer isn't generating at all, but rather, it's generating in the wrong place. Mine up to y=~125 and you'll see what I mean.
Sending a world will also work, since that can be more easily checked for dark spots.
Piglins aren't supposed to be afraid of warped mushrooms, that's the Hoglin's thing. What they ARE supposed to be afraid of are zombified piglins and soul fire.
AMD A12-9720P, with settings mostly maxed out on my PC CPU usage is 30%, which is mostly normal. Might just affect certain CPUs.
Yeah, I was going to point it out yesterday but forgot to, but the issue here is that tridents are using the wrong model. Instead of using the longer weapon model like other mobs do, they use the item model instead.
A couple of questions, just so this doesn't get resolved as incomplete.
Are you using the dedicated server software, the in-game LAN play or Realms? If it's the second, your report would belong on the Bedrock issue tracker and if it's the third, it'd belong in the Realms tracker.
If it's the former, is the world imported from a single-player world/realm, and are you able to unable to connect to it when trying to connect via the friend screen or localhost?{{}} If both of these are the case, it could be that LAN play is disabled on the world side. You can edit this with a save editor to fix that.
If the former is true but you're able to connect to it on your own, it's likely that you made a mistake somewhere when port forwarding. Check your router settings, then try again.
These are just some things I've gotten from experience (apart from 1). Hope this'll help,
This was created in January of 2020, mods only normally do cleanup after one year. However, the Cannot Reproduce resolution is correct, since it can't be replicated in the latest release.
Also, Rodrigo, I'd recommend that you read the latest comment on MCPE-83632.
Still affects all current versions.