mojira.dev
MCPE-52593

Some object are glitches, when entering the high X/Z coordinates

I am test to use paint and frame, but turn the black and flicking.

Step to reproduce 1:

  1. Use the command /tp 600000 ~ 600000

  2. Place a paint and frame

Step to reproduce 2:

  1. Use the command /tp 262200 ~ 262200

  2. Place a sunflower

Resuit:

The paint turn the black (Only south and east), sunflower and frame flickers, and movement is no longer smooth.

Warning:

Sunflower flicking after position is X/Z : 262.144

Bug is cant be fixed, or can be fixed in future release or another. The bug was added source inΒ Gamepedia Far lands

Attachments

Comments 4

This is intended, afaik.

The game uses 32-bit floating-point integers for a lot of its calculations. These have 24 bits of precision. Past 2^18 blocks, 19 of these bits are before the decimal point, and 5 are after. Thus, the game cannot be more precise that a thirty-second of a block.

This is the reason the game breaks at excessive coordinates. There is no easy way to fix it.

In addition, almost no one would travel this far out, unless they want to experience the floating-point precision errors.

Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response

Is this still an issue in the latest version?

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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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DrageonDB

(Unassigned)

Unconfirmed

Multiple

Android 8.1, OPPO CPH1901

black, flicker, flickering

1.14.0.50 Beta, 1.13.2, 1.13.1, 1.14.0.1 Beta, 1.13.0.18 Beta, 1.13.0.17 Beta, 1.13.0.16 Beta, 1.13.0.15 Beta, 1.12.1, 1.13.0

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