The sound events brush_completed.suspicious_sand and brush_completed.suspicious_gravel do not play any sounds. This is because the sounds in sound_definitions json show "sounds/item/brush/brushing_gravel_completed1", but the sound actually exists at "sounds/item/brush/brushing_gravel_complete1", without the "d".
Linked issues
duplicates 1
Comments 2
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We're tracking this issue in MCPE-168805, so this ticket is being resolved and linked as a duplicate.
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Duplicate ofΒ MCPE-168805