Continuation of MC-266688 after incomplete fix.
Unlike almost previous mob with glowing eyes (e.g., phantom, enderman), which render their eye overlays over the whole model, the breeze's eyes texture is rendered only over the head.
This is much more resource pack unfriendly than the precedent, and hampers the ability of resource pack makers to add other emissive parts to the breeze while inconsistent with the other mobs which have parity with the not-emissive texture.
This inconsistency is notable as even though the shading of the eyes for other mobs was recently changed to match the breeze and creaking (see MC-276988), they did not have the uvs changed and retain full parity with the base texture, implying that this is remains a desirable option and a precedent for what is the correct/expected behavior.
The attached image uses the attached resource pack; featuring the breeze and 3 other mobs, all with their eye texture the same solid colour. Notice how the breeze's rods are not affected by the glow. This is not a request for the wind parts to be emissive, this is just for elements affected by the single breeze.png.
This also applies to the creaking.
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Thank you for the pack, I can confirm.

Can confirm. The reason the breeze's emissive parts appear inconsistent with other mobs is because the other mobs' eye layers are applied using the Additive blend mode, while the breeze's eye layer is not.

Blending aside, the texture doesn't cover the whole mob, even if you discount the wind which uses a different texture.

Hello, can you please remove the independent uv relations? I believe it's different enough due to being about emissivity, and I don't necessarily want association with WAI texture consolidation that's been done on other mobs since this one is actually inconsistent. Thanks!
-Tri

Updated to account for MC-276988, which now removes the shading inconsistency. The mapping issue still stands.
Can you provide the resource pack used in the attached screenshot?