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MC-269832

Gamemode switcher sprites render translucent pixels as opaque

More loosely relates to these issues: MC-144009 MC-145821 MC-164001 MC-165403

The bug

selection.png and slot.png, used for the gamemode switcher, will render any translucent pixels in their textures as opaque. This is of particular note since the default textures for both of these use translucent pixels already, and are seemingly unintentionally rendered as solid in-game.

How to reproduce

  1. Download and apply the attached resource pack

  2. Use the gamemode switcher

Expected results

Translucent squares.

Actual results

Opaque squares.

Linked issues

MC-270049 Enchanting table buttons and level icons render translucent pixels as opaque Resolved MC-109447 Inconsistency in transparency of GUI PNG files - only some can be transparent + hover-bugs Resolved MC-165036 Boss bars with the notched style are rendered incorrectly if more than one boss bar is active Resolved MC-165182 Inventory/GUI textures no longer handle translucent pixels correctly Resolved MC-174732 Semi-transparent status effect textures do not render correctly in the inventory or beacon UI Resolved

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muzikbike

eowyn36

Confirmed

Rendering

translucency-nonfunctional

1.20.4, 24w12a, 24w13a, 24w14a, 1.20.5 Pre-Release 1, 1.20.5 Pre-Release 2, 24w19b

24w33a

Retrieved