The Bug
When explicitly specifying the player UUID to ensure the correct texture is still used, even if the player changes their name, the player skin is not correctly fetched, this only works when specifying the name only
Steps to reproduce
run
/give @s minecraft:player_head[profile=NeunEinser]
-> ✔ You get my player head(optional) run
/data get entity @s SelectedItem
and copy the id from the minecraft logrun /give @s minecraft:player_head[profile={id:[I; 1310885697, 139610808, -1449946961, 1834654359]}]
-> ❌ You get a player head with default skinrun /give @s minecraft:player_head[profile={name: "NeunEinser", id:[I; 1310885697, 139610808, -1449946961, 1834654359]}]
-> ❌ You get a player head with default skin
Expected behavior
The player texture is evaluated when you specify the id or the player name, but not the texture itself
Oberved Behavior
The texture is only evaluated when only the player name is present and nothing else
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