mojira.dev
MC-270302

Since version 1.9, the animation for horses, donkeys, mules, zombie horses, and skeleton horses stepping up is very harsh

A similar issue to MC-268986, previously labeled as incomplete, related to MC-162943. When riding a horse, donkey, mule, zombie horse, or skeleton horse and ascending one block, a smooth camera transition used to mitigate the abruptness. However, this functionality was disrupted in version 1.9, where the animation was accelerated. Upon setting the tick rate to 1, it became evident that the animation seemingly lasts only 1 tick in newer versions. Now the animation is very harsh.

There are already comparison videos from MC-268986:

Steps to reproduce

  1. Start version 1.8.9

  2. Summon a mule (Opting for a mule is preferable as they are slower than horses, which enables a clearer distinction to be observed)

    /summon EntityHorse ~ ~1 ~ {PersistenceRequired:1,Tame:1,SaddleItem:{id:saddle,Count:1},Type:2}
  3. Ride it upstairs

  4. Examine the animation closely!

  5. Start the newest version

  6. Summon a mule

    /summon mule ~ ~ ~ {SaddleItem:{id:saddle,Count:1},Tame:1}
  7. Repeat steps 1-5

Observed: The animation appears rougher compared to pre-1.9.

Expected: The animation should retain its previous smoothness from before 1.9.

Attachments

Comments 4

Could be an intentional change, and I don't really see how this is a bug. Of course 1.8.9 is smoother, but overall I think that 24w13a/1.20.4 have faster horse movement. This also affects 24w14a

It's up to Mojang to determine if this is deliberate. Additionally, consider looking at MC-162943, which shares similarities.

Also requesting ownership if possible due to the reporter being inactive and not updating the affected versions.

Thank you for your report!
After consideration, the issue is being closed as Invalid.

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Strange

BugTracker

(Unassigned)

Confirmed

Mob behaviour

Minecraft 16w06a, 1.20.4, 24w13a, 1.20.6, 24w20a, 1.21

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