Before the attribute system was implemented, weakness 1 reduced damage by two.
Ever since the attribute system was implemented, weakness 1 reduces damage only by .5 which has virtually no effect.
Strength had a similar problem that was fixed, but weakness still has not been fixed.
Linked issues
is duplicated by 1
relates to 2
Comments 5
it is still an issue in 1.8.1's Pre release 3; i just double checked myself, although it doesn't require testing as Minecraft tracks and displays potion's potency/modifiers, and the tag is STILL -.5 damage
a zombie that does 3 damage (1.5 hearts) will do 2.5 damage (1-1.5 hearts) which visually looks the same at a glance, but alternates between 1 & 1.5 hearts of damage... i.e. 2 hits would show 2.5 hearts of damage(5hp) instead of 3 hearts (6hp).
currently, the weakness potion is not worth its ingredients, although almost any brewing mistake results in it.
Is this still an issue in the current Minecraft Snapshot 15w46a or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the current Minecraft version 1.8.1 Prerelease 3 / Launcher version 1.5.3 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.