Using a spawn egg on a trial spawner will reset the spinning animation of the entity inside back to it's starting position, contrary to regular spawners which preserve the rotation upon changing the entity type.
Steps to Reproduce:
(Optional) Change tick rate for ease of confirmation:
/tick rate 5
Place down a trail spawner
Use a spawn egg item on it (can be any of them)
Use a different kind of spawn egg on the block
Observed Behavior:
The spinning animation will be reset back to it's starting position.
Expected Behavior:
The spinning animation would smoothly continue without interuption, similar to the regular spawner block.
Screenshots/Videos:
[media]
Notes:
Linked issues
discovered while testing 1
Attachments
Comments 2
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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Can confirm!