mojira.dev
MC-270405

Changing entity type of trial spawner resets the rotation of the entity inside

Using a spawn egg on a trial spawner will reset the spinning animation of the entity inside back to it's starting position, contrary to regular spawners which preserve the rotation upon changing the entity type.

Steps to Reproduce:

  1. (Optional) Change tick rate for ease of confirmation:

    /tick rate 5
  2. Place down a trail spawner

  3. Use a spawn egg item on it (can be any of them)

  4. Use a different kind of spawn egg on the block

Observed Behavior:

The spinning animation will be reset back to it's starting position.

Expected Behavior:

The spinning animation would smoothly continue without interuption, similar to the regular spawner block.

Screenshots/Videos:

[media]

Notes:

  1. Discovered while testing MC-270391

  2. Related to MC-167039 MC-113525 MC-110427

Linked issues

Attachments

Comments 2

Can confirm!

[Mojang] Triage Team

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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[Mod] Jingy

(Unassigned)

Confirmed

(Unassigned)

spawn_egg, trial-spawner

24w14a

Retrieved