Particles created from a squid or glow squid when they are attacked do not function as expected when the squid's scale attribute is non-standard. This issue affects all scales, but is primarily an issue at larger scales due to how the squid particles are created, and how big they are.
Steps to Reproduce:
Create an all water superflat world (Optional)
Summon/spawn a squid/glow squid
Allow it to rotate sideways
Freeze the game
/tick freeze
Modify the squid's scale
/attribute @e[type=minecraft:squid,sort=nearest,limit=1] minecraft:scale base set 20
Hit the squid
Tick step
/tick step 3
Observed Behavior:
The particles will be created at the bottom of the squid's hitbox, visually appearing to be created at the side of the squid's model.
Expected Behavior:
The particles would be created near the bottom or the back of the squid's model.
Screenshots/Videos:
[media]
Notes:
Linked issues
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