The particles emitted from an evoker's arms when summoning either vex, or fangs, do not change their position relative to the evoker when changing their scale attribute.
Steps to Reproduce:
(Requires survival mode)
Summon an either an evoker, or an illusioner (In this case, an evoker)
Give the player regeneration for ease
/effect give @p minecraft:regeneration infinite 255 true
Modify the evoker's scale
/attribute @e[type=evoker,limit=1] minecraft:generic.scale base set 0.25
Observed & Expected Results:
❌ - The summon particles will be far above the entity, disconnected from their hands.
✔ - The particles would render in the correct position at the end of the entity's arms, exactly as it would at a scale of 1.
Screenshots/Videos:
[media]
You can include illusioners in this one, both illagers, same animation,most definitely same fix.