When a player spectates another entity while the game is frozen, the camera movements will be very choppy and disorienting. This behavior does not occur for normal gameplay, or slow tick rates.
Steps to Reproduce:
Freeze the game
/tick freeze
Summon any entity
(more noticable with a tall entity)Scale the entity (Optional):
/attribute [UUID] minecraft:generic.scale base set 10
Spectate the entity
Observed Behavior:
The camera will move towards the entity's eye line as expected, but the smooth motion of the camera will be lost, resulting in a choppy movement.
Expected Behavior:
Just as with a regular tick rate, or a slow tick rate, the camera movement would be smooth.
Screenshots/Videos:
Due to the restriction of recording the video at 30fps, it is recommended to not take this video at face value, and observe the bebavior on your own, as it is much more noticable then.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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