When in a world with a very high tick rate - e.g. 5000 - most mobs have quick animations.
Armadillos are similar - their rolling/unrolling animation happens quickly at high tick rates.
But the peeking animation plays at normal speed, and therefore causing it to stop mid-animation to peek again.
How to reproduce:
Set the tick rate to a very high number, e.g. 5000 (/tick rate 5000).
Summon an armadillo.
Place a shaded undead mob near the armadillo.
Expected Result:
Like its rolling and unrolling animation, the armadillo should peek out at a high speed.
Observed Result:
Yet, peeking still happens at the normal speed, causing the armadillo to peek again before one peek finishes.
Comments 4
@unknown The issue was already updated to include 1.20.5 as affected version. There is no need to confirm it again, especially not in an outdated version.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Can confirm.