mojira.dev
MC-271085

Tile entities that uses special rendering produce wrong particles when broken

When you breaking a chest, a banner or a skull, it will produce similar block particles rather their own particles, because these blocks are used tile entities to special rendering.

Related issues

Attachments

Comments

migrated
[media][media][media][media]
migrated

There doesn't seem to be an issue in regards to the block patterns, the banner wood patterns comes from the wooden pole and the head pattern is similar to all other head patterns

Arisa Bot

Thank you for your report!
We're tracking this issue in MC-2614, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.

4ebugger

(Unassigned)

Unconfirmed

(Unassigned)

1.20.5

Retrieved