The Bug
If the player rings a bell and any raid-participating mob is nearby, it will get illuminated by the Glowing effect.
The most common occurrence would probably be witches since witches can spawn as a 'common' hostile mob in dark areas such as caves and at nighttime. Vindicators/evokers can spawn in woodland mansions, allowing them also to get the glowing effect, but this is much less likely.
It would be expected that only mobs who actively participate in raids are given the Glowing effect, and others would be ignored.
How to Reproduce
Place down a bell, and summon a mob that spawns in raids (such as a witch) near the bell (within 32 blocks of it).
Ring the bell while the mob is near it.
Observed Results
The mob gets the Glowing effect even though it did not spawn as part of a raid.
Expected Results
Mobs that do not spawn as part of a raid do not get the Glowing effect by a bell.
Attachments
Comments 4
Yes, however witches are the most common occurrence, as they are a common hostile mob, unlike vindicators and evokers, which only spawn in mansions. I can update this ticket to include all illager mobs.
This has been true (and relied upon) for years - bells illuminate illagers (and witches) at any time, not currently participating raid mobs. Changing this would break a lot of server games that rely on this feature.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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This is true, though applies to all raid mobs