The sound events block.trial_spawner.ominous_activate
and block.trial_spawner.about_to_spawn_item
use the Friendly Creatures category when played in-game instead of Blocks.
Video example: https://youtu.be/IinfkgHHIfU
To Reproduce
Open a world in 1.21 pre2 in Creative Mode.
Set the Blocks volume slider to 0.
Place a Trial Spawner.
Notice the placement is silent.
Drink an Ominous Bottle.
Switch to Survival Mode and walk near the Trial Spawner.
Notice the activation sound is not silent, despite coming from a block.
Wait for mobs to spawn.
Notice the mob spawning sounds are silent.
Wait for an item to spawn.
Notice the warning sound (about_to_spawn_item) is not silent, but the sounds of item spawning are silent.
Expected Result
The ominous activation and about to spawn item sounds are in the same category as all other Trial Spawner sounds.
Observed Result
The ominous activation and about to spawn item sounds are the only sounds in the Friendly Creatures category for Trial Spawners.
Comments

Can confirm: https://youtu.be/IinfkgHHIfU
Please update the description to include steps to reproduce this issue, as well as expected VS observed results.
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