Summon Any Display with Rotation [90f,0f] for example. Rotation of the entity looks different from expected but after some time it updates to normal
Command for example:
/summon block_display ~ ~ ~ {block_state:{Name:"bedrock"},Rotation:[90f,0f]}
Summon Any Display with Rotation [90f,0f] for example. Rotation of the entity looks different from expected but after some time it updates to normal
Command for example:
/summon block_display ~ ~ ~ {block_state:{Name:"bedrock"},Rotation:[90f,0f]}
SilentPaltos
(Unassigned)
Unconfirmed
(Unassigned)
Rotation, command, display-entities
1.21 Pre-Release 1
Retrieved
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We're tracking this issue in MC-272577, so this ticket is being resolved and linked as a duplicate.
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