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MC-272577

Summoning any entity with rotation causes it to be rotated incorrectly

Summoning any entity with {Rotation:[]} NBT causes it to be rotated incorrectly.

To reproduce

Run this example command:

/summon block_display ~ ~ ~ {block_state:{Name:"bedrock"},Rotation:[90f,0f]}

The summoned block is not properly rotated initially, but after some time the rotation updates and fixes itself.

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Comments 3

Can confirm

Can confirm 

Can confirm

mixquartz

boq

Community Consensus

Platform

Important

Entities

Rotation

1.21 Pre-Release 1, 1.21 Pre-Release 2

1.21 Pre-Release 3

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