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MC-273239

Trial Spawners rapidly change block state when switching gamerule "doMobSpawning" from false to true

Placed down Trial Spawners with entities will when switching the gamerule "doMobSpawning" from false to true rapidly change the value for the property "trial_spawner_state" between "inactive" and "waiting_for_players".
The mob inside will also disappear.

 

Steps to reproduce:

  1. Have the gamerule "doMobSpawning" set to false.

  2. Right click on a Trial Spawner with a mob egg.

  3. Set "doMobSpawning" to true.

Attachments

Comments 3

Can confirm. Related to MC-266487.

The spawner changes its state every game tick (proven by running /tick freeze and then /tick step 1t while the constant changing of states is occurring).

I was in Creative mode when testing this, by the way.

Found out that the same thing happens when switching from "peaceful" to any of the other difficulties.

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Cactirius

(Unassigned)

1250712

Confirmed

Expansion B

Important

Block states, Items, Mob spawning

1.21, 1.21 Release Candidate 1

24w33a

Retrieved