Placed down Trial Spawners with entities will when switching the gamerule "doMobSpawning" from false to true rapidly change the value for the property "trial_spawner_state" between "inactive" and "waiting_for_players".
The mob inside will also disappear.
Steps to reproduce:
Have the gamerule "doMobSpawning" set to false.
Right click on a Trial Spawner with a mob egg.
Set "doMobSpawning" to true.
Attachments
Comments 3
Found out that the same thing happens when switching from "peaceful" to any of the other difficulties.
Can confirm. Related to MC-266487.
The spawner changes its state every game tick (proven by running
/tick freeze
and then/tick step 1t
while the constant changing of states is occurring).I was in Creative mode when testing this, by the way.