The bug
After a player stops moving, the new "movement" predicate continues to detect motion for precisely one more second. Moving the mouse during this time corrects this error.
How to reproduce
Use the data pack
Start walking
→ ✔ The predicate detects you are movingStop walking
→ ❌ The predicate still detects you are movingMove your mouse OR wait one second
→ ✔ The predicate detects you are stationary
Expected behaviour
The "movement" predicate should detect your speed as 0 as soon as you stop moving, without you having to move your mouse or wait.
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