The bug
After a player stops moving, the new "movement
" predicate continues to detect motion for precisely one more second. Moving the mouse during this time corrects this error.
How to reproduce
Use the data pack
Start walking
→ ✔ The predicate detects you are movingStop walking
→ ❌ The predicate still detects you are movingMove your mouse OR wait one second
→ ✔ The predicate detects you are stationary
Expected behaviour
The "movement
" predicate should detect your speed as 0
as soon as you stop moving, without you having to move your mouse or wait.
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