The bug
The sound event played when a player drinks a potion, milk bucket or ominous bottle is the generic sound event, rather than a sound event specific to the player like for other cases.
This is inconsistent with wandering traders and witches, for example, which use their own sound event for drinking a potion or milk.
How to fix
Introduce a new sound event specifically for the player drinking. The generic sound event should only be used as a placeholder.
Further notes
It may also be worth changing the subtitles the wandering trader uses to match up better with the player's: "Wandering Trader drinks"
Linked issues
Attachments
Comments 3
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Can confirm.