mojira.dev
MC-273948

Player drinking sound is generic

The bug

The sound event played when a player drinks a potion, milk bucket or ominous bottle is the generic sound event, rather than a sound event specific to the player like for other cases.

This is inconsistent with wandering traders and witches, for example, which use their own sound event for drinking a potion or milk.

How to fix

Introduce a new sound event specifically for the player drinking. The generic sound event should only be used as a placeholder.

Further notes

It may also be worth changing the subtitles the wandering trader uses to match up better with the player's: "Wandering Trader drinks"

Linked issues

Attachments

Comments 3

It sounds like a feature request rather than a bug.

Thank you for your report!
After consideration, the issue is being closed as Invalid.

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muzikbike

(Unassigned)

Community Consensus

Player, Sound

1.21

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