Summary
Wolves riding entities do not shake water off of their fur when no longer wet. When the wolf dismounts the entity, it shakes its fur, but reloading the world before attempting this makes the wolf take on the normal (dry) appearance.
The Bug
Wolves that are riding entities do not remove the water from their fur after they are no longer being affected by water (e.g. rain). They stay dark until the world is reloaded, or they dismount the entity.
If they dismount the entity without reloading the world, the wolf immediately shakes the water off its fur and turns back to a normal color.
If the player rejoins the world, the wolf (still riding the entity) will display the normal color.
How to Reproduce
Summon a wolf and push it into a boat so that it rides it.
Set the weather to rain using
*/weather rain*, then set it to clear using*/weather clear*once the dog has gotten darker.❌ Note how the wolf does not shake its fur. When it gets out of the boat, the wolf shakes its fur.
Reloading the world after setting the weather to clear gives the wolf a normal appearance.
Observed Result
The wolf does not shake its fur until it dismounts the entity it is riding.
Expected Result
The wolf should be able to shake its fur even while riding an entity.
Comments 3
Yeah, after further testing, the "wolf shaking itself while dry" only seems to happen on a server.
Edit: I just removed that part altogether.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Can confirm that wolves don't shake their fur while riding an entity, but when I exited and rejoined the world and got a previously wet wolf out of the boat, it didn't shake its fur.