If a Witch drinks a potion, it will not be detected by the Calibrated Sculk Sensor at calibration level 3. It will instead be detected at calibration level 4. However, when the player or a Wandering Trader does this, it is detected.Β
Steps to reproduce:
Place down a calibrated sculk sensor that is being input a signal with a strength of 3
Drink a potion
Spawn a witch and hit it, wait for it to finish drinking its potion
Place down a calibrated sculk sensor that is being input a signal with a strength of 4
Hit the witch again and wait for it to finish drinking its potion
Observed result:
When you drink a potion, the level 3 calibrated sculk sensor detects the action. However, when the witch drinks a potion, the level 3 calibrated sculk sensor does not detect the action. The level 4 calibrated sculk sensor detects it instead.
Expected result:
The level 3 calibrated sculk sensor detects the action when both you and the witch drink a potion.
Linked issues
relates to 1
Attachments
Comments 3
Please attach a screenshot of this occurring while the F3 debug screen is enabled.
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Sorry for the delay, but I have add images:
1) Wandering Trader Milk seems to be detected by the calibration now, so I assume MC-210331 is fixed for calibrated sculk sensors.
2) Wandering Trader Invisibility Postion is detected when calibrated (as intended, of course)
3) Checked to see if potions were detected properly when calibrated, they are
4) Witch Health Potion is not detected when calibrated to level 3, but it is detected at level 4 (I suppose this would make sense as Witches are the only mobs that can heal themselves outside of the player, so this would be a "unique" mob action) and at level 8 (Drinking {}a potion counts to "Eating", as well as drinking water or honey).Β
Part of me is wondering if it is due to the fact that the Witch and player drinking sounds are different and therefore are detected differently, but I don't believe that's the case. It is also completely possible that this is intended as a mechanic due to it being, as mentioned previously, a "unique" mob action, but again, I don't believe so.
This seems to relate to or may duplicate MC-261420 which is supposed to be fixed.
Update:Β Also relates to MC-210331