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MC-275432

Subtitles are difficult to see within screens

Some interactions, like loom and bundle usage, take place entirely inside a screen and play a sound. These sounds are associated with subtitles; however, these subtitles are rendered below the screen, meaning they are permanently overlaid by a gray translucent layer, and they may additionally be covered by the opaque screen texture.

I believe that this behavior represents a valid accessibility issue, as the low contrast of the text and potential overlapping of other UI elements makes the subtitles hard to read and thus ineffective.

As an empirical test, I analyzed the initial text contrast of the subtitles as they would appear on white terrain with a screen open using default settings. The background of the text was #171717, while the text color was #3A3A3A. This produced a contrast ratio of 1.57:1, which fails WCAG AA guidelines. Furthermore, since subtitle text fades over time, this contrast ratio becomes even worse over time.

I believe a solution would be to simply layer the subtitles over the screen background and gray translucency layer, allowing subtitles to have the same visibility in all situations where sounds can play in-game.

Steps to reproduce:

  1. Enable Show Subtitles in Accessibility Settings

  2. Place down a loom and use it

Observed result:
The subtitles are rendered below the screen, meaning they are permanently overlaid by a gray translucent layer.

Expected result:
The subtitles are rendered above the screen and have the same visibility in all situations where sounds can play in-game.

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Comments 2

I can see the subtitles fine, I'm not sure what the exact issue is (though I am no expert in color codes and whatnot). I'm pretty sure that is how they are meant to render, as it applies to things such as cartography tables.

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haykam

Filip RandenbΓ€ck

Confirmed

Platform

Important

Accessibility, UI

1.21.1, 24w33a, 24w34a, 24w36a, 24w40a, 24w45a, 25w02a

25w31a

Retrieved